$ whoami
Paul Mutz
$ cat role.txt
$ echo $MISSION
_
1# About Me
2
3Self-taught developer who builds software that works.
4Started with Python and Lua, building game servers from scratch.
5Now shipping full-stack apps with React, Next.js, and Firebase.
6
7## Tech Stack
8const skills = {
9 languages: ['Python', 'Lua', 'JavaScript', 'TypeScript'],
10 frontend: ['React', 'Next.js', 'Svelte'],
11 backend: ['Node.js', 'Firebase', 'MySQL'],
12 learning: 'Always'
13}
FiveM Server Framework
2021-2023Built custom multiplayer game server infrastructure. Developed Lua scripting framework, economy systems, and admin tools for roleplay gaming community.
-- FiveM Server Framework
local Framework = {}
Framework.Players = {}
function Framework:RegisterPlayer(source, data)
self.Players[source] = {
id = source,
name = data.name,
money = data.money or 0,
inventory = data.inventory or {}
}
TriggerClientEvent('framework:playerLoaded', source)
endWeb Applications
2020-PresentFull-stack web applications using modern frameworks. Focus on responsive design, real-time features, and cloud infrastructure.
// Real-time hook with Firebase
const useRealtimeData = (path) => {
const [data, setData] = useState(null)
useEffect(() => {
const ref = database.ref(path)
ref.on('value', (snapshot) => {
setData(snapshot.val())
})
return () => ref.off()
}, [path])
return data
}Learning Projects
2022-PresentExperimental projects to explore new technologies. Built mobile apps with Flutter, automation scripts with Python, and various web tools.
# Game server monitoring
async def monitor_server_health():
while True:
players = await get_player_count()
cpu = psutil.cpu_percent()
memory = psutil.virtual_memory().percent
if players > 100:
await scale_resources()
await asyncio.sleep(5)